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Skrevet af Thomas Kampp   
Mandag, 24 Marts 2008 17:34

Hjælp til Buyscript og derved CFG!

Generelt
En CFG er en eller flere filer man starter, når man har startet spillet. Disse filer loader en masse indstillninger og opsætninger ind i spillet som man selv har skrevet (en CFG).
Der er mange fordele ved en CFG, faktisk så store at det mange gange betyder liv eller død.
Det man gør er kort fortalt at skrive noget kode, der skal udføres når man trykker på en tast. Et eksempel er at når man klikker på musen skal den skyde! Det vil sige at man "binder" taster til funktioner.

 

Emnet snyd
Alt dette betyder at det desværre er nemt at snyde via en CFG - det vil sige skrive noget kode der gør noget der er ud over det sædvanlige i spillet.

Nogle eksempler er:

  • Hver gang man trykker på skyd, så skyder den 3 kontrolerede skud af i stedet for 1 ("Burst-fire").
  • Diverse "Zoom scripts", der kan ændre effekten/effektiviteten af våben med Zoom.
  • "Firerate scripts", der gør man kan skyde hurtigere.
  • "Unzoom scripts" der gør man kan skyde hurtigere med fx AWP.
  • Man kan stikke hurtigere ved at at bruge et "Knife-slash" script.
  • Man kan kaste en granat hurtigere med "Quick-throw" script.
  • Men den vigtigste er man ikke snyder med fx intab og ændre skudfelter på andre måder.

    Disse er bare eksempler, der er mange andre. Der er desværre mange måder at snyde på i CS, og CFG'er er en af dem. Grunden til at fx buy-script dog er lovligt, er at det ikke har direkte indflydelse på en kampduel!

    Hvad er mine muligheder?
    Det vigtigste ved en CFG er "buy scripts" og lignende almene ting. Med andre ord, er du i tvivl, så lad være med at tage det med i CFG'en. På den måde slipper du også for at blive bannet fra servere som fx. vores!

    De fleste vælger at lave deres CFG selv, men man kan også downloade et program der kan lave den for en. Det positive ved at skrive scriptet selv er at man ved at der ikke er noget ulovlig kode med, og man har langt større kontrol over mulighederne end programmet gør muligt.
    Der er kun få sider på nettet der er virkelig gode, når det kommer til CFG'er:

    www.counter-script.net
    http://bunker.crowleyhosting.com/scripts/index.php

    På disse sider finder du en masse små script-eksempler som man kan lave sin CFG udfra.
    (VÆR OPMÆRKSOM PÃ… DER ER NOGLE ULOVLIGE SCRIPTS IBLANDT DEM)
    Der er også tutorials, som er gode til at komme i gang med.

    Hvis du vælger at bruge et program til at lave din CFG med, eller bare starte med en der er programlavet, så er her to programmer til det. Den ene er "Script Writer" ver. 2.6 og den anden er "CS Config" ver. 3.0. Den sidste lægger mere vægt på det grafiske og kan også lave noget server CFG. Begge findes i download sektionen.

    CS Script Writer ver. 2.6 er et rigtig godt program til at lave en CFG med, da det også kan "binde" tasterne til funktionerne. Her ses et screenshot af programmet:


    Hvordan laver man en CFG og starter den?
    Man skriver sin CFG i er program som fx Notepad, man gemmer bare filen som .cfg istedet for .txt.
    Man starter sin CFG ved at åbne sin config.sys der ligger i bibloteket "/Half-life/ctrike/", og tilføje en linie som fx bind "XXX" "exec YYY.cfg" hvor XXX er tasten der skal starte den, og YYY er navnet man har gemt sin CFG under. Gem derefter filen igen. Start spillet og gå ind på et map eller en server og tryk på den tast du har sat dit script til ("XXX" tasten). Din CFG kører nu!

    Eksempel på "buy" script fra aRise.dk | Kampp CFG
    Et buy script kan deles op i 3 dele for at gøre det nemmere, men kan godt laves i 2! Jeg har selv valgt at lave mit i 3 for at gøre det nemt at lave om på det senere. Dette er samtidig en gennemgang af hvordan man kan lave en CFG på alle andre punkter. De steder hvor der står // betyder, at det er en kommentar som kan stå inde mellem koden i CFG'en uden den bliver læst af spillet.

    Dette er kode der ender med at være en genvej til at kunne skrive sit buy script hurtigere. Den første linie "alias ms1 "menuselect 1"" betyder at vi giver menuselect 1 (se nedenstående liste over kommandoer og variable man kan bruge) et alias der er ms1. Det vil sige, hvad der skal ske når man aktivere ms1.

    // KODER TIL AT SKRIVE KOMANDOER HURTIGERE (GENVEJE TIL AT SKRIVE KODER HURTIGERE)
    alias ms1 "menuselect 1"
    alias ms2 "menuselect 2"
    alias ms3 "menuselect 3"
    alias ms4 "menuselect 4"
    alias ms5 "menuselect 5"
    alias ms6 "menuselect 6"
    alias ms7 "menuselect 7"
    alias ms8 "menuselect 8"
    alias ms9 "menuselect 9"
    alias mclr "wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10;"

    Dette er koden til selve buy scriptet. Igen skriver vi hvad der skal ske når vi aktiverer en funktion. Lad os kikke på den første linie: alias +Hegren "buy; ms6; buy; ms8; ms4; wait; wait; wait; wait; slot10". "Buy" er en variabel fra listen. Når man skriver ; betyder det at der kommer en ny funktion. "ms6" refererer til den ovenstående kode og betyder bare "menuselect 6". "wait" betyder at den venter 1 split sekund (et CPU tick). "slot10" betyder at den skal lukke den åbne menu. Det vil sige at det der står er en åben købmenu (buy), købe menupunkt 6 (ms6 - equiptment menu). "buy; ms8; ms4;" betyder at den åbner menu 8 og køber ammunition. Herefter kommer "wait", wait er der for at der skal gå nogle splitsekunder før "slot10" (lukke menu) bliver startet. Grunden til dette er at hvis man spiller på en server der lagger lidt, så er det ikke altid den får alt med når det går hurtigt. Alt dette binder vi til et navn der hedder +Hegren. Vi skal også have en -Hegren der har tilformål at fortælle at nu er funktionen færdig. Den kalder "mclr" som jo kan ses foroven igen og som er vente- og lukkekommandoer.

    // SELVE KODERNE TIL KØB AF VÅBEN

    // Køb HE grenade + ammunition (primary)
    alias +Hegren "buy; ms6; buy; ms8; ms4; wait; wait; wait; wait; slot10"
    alias -Hegren "mclr"
    // Køb Desert Eagle + ammunition (sec)
    alias +EAGLE "buy; ms1; ms3; buy; ms7; wait; slot10; wait; wait; wait; wait; slot10"
    alias -EAGLE "mclr"
    // Køb MP5 + ammunition (primary)
    alias +MP5 "buy; ms3; ms1; buy; ms6; wait; slot10; wait; wait; wait; wait; wait; wait; slot10"
    alias -MP5 "mclr"
    // Køb AK-47 Eller Colt med ammunition (primary)
    alias +AK/colt "buy; ms4; ms1; buy; ms4; ms3; buy; ms6; wait; wait; wait; wait; wait; slot10"
    alias -AK/colt "mclr"
    // Køb Zoom våben med ammunition (primary)
    alias +Zoom "buy; ms4; ms2; buy; ms4; ms4; buy; ms6; wait; wait; wait; wait; wait; slot10"
    alias -Zoom "mclr"
    // Køber i følgende rækkefølge: 1. Armor 2. Armor/Helmet 3. HE-granade 4. ammunition(primary)
    alias +Helmet "buy; wait; ms8; ms1; buy; ms8; ms2; buy; ms8; ms4; buy; ms6; wait; wait; wait; slot10"
    alias -Helmet "mclr"

    Nu skal vi så binde de skrevne funtionerne til en tast i CFG'en. "bind" fortæller at man vil binde en tast. "F4" er tasten på tastaturet som funktionen skal ligge på."+Hegren" er en genvej til det vi lige har skrevet ovenover (hvor vi benyttede en genvej til at skrive det med, som avr menuselect 6).

    bind "F4" "+Hegren"   // HE-granade + ammunition (primary)
    bind "F5" "+EAGLE"    // Desert Eagle + ammunition (sec)
    bind "F6" "+MP5"        // Mashinegun + ammunition (primary)
    bind "F7" "+AK/colt"    // AK-47/colt + ammunition (primary)
    bind "F8" "+Zoom"      // Zoom våben + ammunition (primary)
    bind "F9" "+Helmet"    // Amor + Amor/Helmet + HE-Granade + ammunition (primary)

    Som det ses, er det meget nemt når man først lige har forstået basis. Det smarte ved disse scripts er at man kan gøre meget med kun en tast så man kan spare tid. En af de smarte er AK/colt delen af scriptet. Den prøver at købe begge våben, men man kan jo ikke købe en AK som CT eller omvendt, så den funktion virker ligegyldigt om man er CT eller T.

    Eksempel på "stopsound" script fra aRise.dk | Kampp CFG
    Dette er en funktion man ikke kan leve uden i CS. Den dræber vedvarende lyde som fx melodier eller stemmer (i et stykke tid).
    bind "p" "stopsound"

    Liste over kommandoer og variable man kan bruge

     

    Variable Navn Bruger Kategori Beskrivelse af komandoen
    +attack client player primary fire
    +attack2 client player secondary fire - special action (zoom, burst fire, silencer)
    +back client player move backwards
    +duck client player crouches
    +forward client player moves forward
    +jump client player jumps
    +klook client player enables the keyboard to look around
    +left client player strafes left
    +lookdown client player looks down
    +lookup client player looks up
    +mlook client mouse enables mouse to look around
    +movedown client player moves player down - *climbing down a ladder, swimming down
    +moveleft client player strafes left
    +moveright client player strafes right
    +moveup client player moves player up - *climbing up a ladder, swimming up
    +reload client player reloads current weapon
    +right client player strafes right
    +showscores client player shows player scores and pings
    +speed client player forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled
    +strafe client player strafe modifier - while this is held down, use direction keys to strafe in different directions
    +use client player uses an item- such as a button, machine gun, etc.
    adjust_crosshair client player Use to change crosshair color
    alias "cmd1; cmd2" client player binds commands together in an alias to perform mutiple tasks at the hit of one button
    allowupload client uploading/ downloading toggles the uploading of local decals and models to the server on/off
    ambient_fade 100 client audio sets the distance at which ambient sounds fade away
    ambient_level 0.300 client audio sets the sound level for ambient sounds
    appenddemo client demo records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem
    bind client player combines a with a command or alias
    bottomcolor 6 client player sets the bottom color of the player model
    brightness 1 client video enables glare reduction - *the higher the value, the brighter it gets
    buy client player This opens the Buy Menu
    buyequip client player This opens the Buy Equipment Menu
    buyammo1 client player This buys one primary magazine or clip
    buyammo2 client player This buys one pistol clip
    cancelselect client player cancels selection
    chooseteam client player displays the team change menu
    cl_allowdownload 0 client uploading/ downloading toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
    cl_allowupload 0 client uploading/ downloading toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
    cl_anglespeedkey 0.670 client player sets the speed that the direction keys change the view angle
    cl_backspeed 400 client player sets the backup speed of a player - number can only go as fast as a particular server allows
    cl_bob 0.010 client player sets the amount that the view bobs while the player is running
    cl_bobcycle 0.800 client player sets how frequently the view of a player bobs while running
    cl_bobup 0.500 client player sets the amount that the view of a player bobs while running
    cl_download_ingame 0 client uploading/ downloading toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off'
    cl_forwardspeed 400 client player sets the forward speed of a player - *can only go as fast as the server allows
    cl_gaitestimation 1 client player enables estimated player stepping motion
    cl_hidefrags client player Set to 1 to hide all frag/death counts on the Scoreboard but your own, 0 to show
    cl_gg 0 client player toggles game gauge mode - * 1 is 'on', 0 is 'off'
    cl_himodels client player toggles higer quality player models - * 1 is 'on', 0 is 'off'
    cl_messages client player shows server messages
    cl_movespeedkey 0.300 client player sets movement speed for keyboard use
    cl_nopred 0 client player toggles client-side prediction - * 1 is 'on', 0 is 'off'
    cl_observercrosshair client player set to 1 to enable crosshairs in Observer mode, 0 to disable
    cl_pitchdown client player sets the maximum angle to look down - *default is 89
    cl_pitchspeed 225 client player sets the speed at which the pitch changes
    cl_pitchup client player sets the maximum angle to look up - *default is 89
    cl_showfps 1 client player This shows your FPS, default is 0 off, and 1 is on. Better than netgraph for saving FPS
    cl_shownet 0 client player toggles the display of network packet numbers - * 1 is 'on', 0 is 'off'
    cl_slist 10 client player sets the number of servers in the serverlist
    cl_solid_players 1 client player toggles solid player models - * 1 is 'on', 0 is 'off'
    cl_upspeed 320 client player sets the speed of a player when he climbs up
    cl_waterdist 4 client player sets the underwater distance
    cl_yawspeed 210 client player sets the turning speed - * only will go as fast as a server allows
    clear client player clears the console screen
    cmd client player can use this in conjunction with a command
    cmdlist client/ server all lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log' logfile writes the list to C:logfile
    concolor "XXX XXX XXX" client player changes the color of your HUD, where the XXX is a value from 0-255
    connect client player connects to a server with the used ip address
    cvarlist client/ server all lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:filename
    developer 0 mod authors developers toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off'
    disconnect client player disconnects a player from a server
    drawradar client player This shows your friendly radar; "hideradar" hides it
    drop client player This drops whatever is in your hands at the time you use it
    echo "message" client player echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully
    enableconsole client player enables the console screen
    escape client player acts as key by hiding the console and cancelling selections
    exec client/ server all executes a script of .cfg file
    exit client/ server all closes a game or dedicated server program to windows without confirmation
    fakelag 0 client player simulates lag - * the higher the number, the more simulated lag
    fakeloss 0 client player simulates packet loss - * the higher the value, the more simulated packet loss
    fastsprites X client player x=0:regular smoke grenade,1:simple smoke grenade(default),2:very simple smoke grenade
    force_centerview client player forces the player's view to look straight ahead
    fps_lan client player sets the maximum framerate on a LAN game
    fps_modem client player sets the maximum framerate in an internet game
    fps_single client player sets the maximum framerate in a single playergame
    fullinfo     displays user information
    fullserverinfo     displays server information
    gamma 3 client video sets the gamma level
    getcertificate client player gets certificate from WON
    getsv client player lists each server's ip address and the total number of servers
    gl_alphamin 0.250 client video sets the minimum alpha blending level
    gl_clear 0 client video toggles visual quality - * cracks between textures show when set to 1
    gl_cull 1 client video toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps
    gl_d3dflip 0 client video toggles reversed rendering order for D3D
    gl_dither 1 client video toggles dithering - * 1 is 'on', 0 is 'off'
    gl_dump client video lists the data for the video card: vendor, renderer, version, and extensions used
    gl_flipmatrix 0 client video toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off'
    gl_keeptjunctions 0 client video toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps
    gl_lightholes 0 client video toggles light holes - * 1 is 'on', 0 is 'off'
    gl_max_size 256 client video sets the maximum texture size
    gl_monolights 0 client video toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only
    gl_overbright 0 client video toggles maximum brightness mode - * 1 is 'on', 0 is 'off'
    gl_palette_tex 0 client video toggles paletted textures - * 1 is 'on', 0 is 'off'
    gl_picmip 0 client video sets the rendering quality - * higher the number is faster but lower quality
    gl_playermip 0 client video sets the player rendering quality - * higher the number is faster but lower quality
    gl_polyoffset 4 client video sets the polygon offset - try out different values for texture flickering problems
    gl_round_down 3 client video sets the texture rounding down value - * higher the number faster but lower quality
    gl_smoothmodels 0 client video toggles model smoothing - * 1 is 'on', 0 is 'off'
    gl_spriteblend 0 client video toggles blending sprite graphics - * 1 is 'on', 0 is 'off'
    gl_texels client video reports the number of texels uploaded to the video card
    gl_texsort 0 client video toggles a texel sort - * 1 is 'on', 0 is 'off'
    gl_texturemode [type] client video sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)
    gl_zmax 4096 client video sets the maximum size for the Z-Buffer
    gl_ztrick 1 client video toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'
    graphheight 64 client player sets the height of the r_netgraph display
    graphhigh 512 client player sets the maximum value of the r_netgraph display
    graphmean 1 client player sets the mean value of the r_netgraph display
    graphmedian 128 client player sets the median value of the r_netgraph display
    hideconsole client player hides the console
    hideradar client player hides the radar
    hisound 1 client audio toggles high-quality sound - * 1=22kHz, 0=11kHz
    hud_centerid 0 client player toggles player ID display - * 1 is 'on', 0 is 'off'
    hud_fastswitch 0 client player toggles fast weapon switching - * 1 is 'on', 0 is 'off'
    hud_saytext_time 5 client player sets how long chat messages remain onscreen
    impulse 100 client player enables flashlight
    impulse 201 client player sprays logo decal
    lastinv client player selects previous item in inventory
    invnext client player selects next item in inventory
    invprev client player selects previous item in inventory
    kill client player player suicides to respawn again
    lightgamma 2.500 client video sets the lighting gamma value
    listdemo client demo lists information about
    lookspring 0 client mouse toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off'
    lookstrafe 0 client mouse toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'
    m_filter 0 client mouse toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'
    m_forward client mouse sets the mouse forward speed sensitivity multiplier
    m_pitch 0.022 client mouse sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook
    m_side 0.800 client mouse sets the mouse strafing speed sensitivity multiplier
    m_yaw 0.022 client mouse sets the yaw speed sensitivity multiplier
    max_shells X client player X = maximum number of shells at one time
    max_smokepuffs X client player X = max. number of smoke puffs at one time
    menuselect X client player selects item X from a menu
    messagemode client player displays to all other players on a server
    messagemode2 client player displays to only other players on same team
    motd client player displays the Message Of The Day from the server's motd.txt file
    name client player used to change a player's name
    net_graph 1 client player this shows your fps, network latency, up & downstream bandwidth, and your client and server update rate. net_graph 0 turns it off, net_graph 3 shows the info without the graph and saves some fps.
    nosound 0 client audio toggles sound - * 1 is 'on', 0 is 'off'
    pingsv client player pings a server at
    play client audio plays a .wav designated by
    playdemo client demo plays .dem at normal speed
    playvol 9 client demo sets demo playback volume
    pushlatency -100 client player set this number to the inverse of your ping to help latency
    quit client/ server all exits to windows without confirmation
    r_decals 250 client player sets the maximum number of decals
    r_drawviewmodel 0 client player toggles drawing player weapon model - * 1 is 'on', 0 is 'off'
    r_dynamic 0 client video toggles dynamic lighting - * 1 is 'on', 0 is 'off'
    r_mmx 0 client player toggles MMX calculations for MMX cpu's - * 1 is 'on', 0 is 'off'
    radio1 client player This opens up Radio1 Menu
    radio2 client player This opens up Radio2 Menu
    radio3 client player This opens up Radio3 Menu
    r_netgraph 0 client player toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize
    rate 5000 client player sets client data rat -*1000 - 5000 for modems, 10000+ for LAN
    reconnect client player reconnects to the current server
    record client demo begins to record a demo and saves it to cstrike/.dem
    retry client player tries four more times to connect to a server that has already failed four connect attempts
    s_2dvolume 1 client audio maximum volume at which 2D sounds are played - * range from 0 to 1.0
    s_a3d 0.000000 client audio toggles A3D support - * 1 is 'on', 0 is 'off'
    s_automax_distance 30 client audio sets the distance for maximum sound volume
    s_automin_distance 2 client audio sets the distance for minimum sound volume
    s_bloat 2.0 client audio bloat factor for polygons in A3D 2.0 only
    s_buffersize 65536 client audio sets the buffer size
    s_disable_a3d 0 client audio toggles disabling a3D - * 1 is 'on', 0 is 'off'
    s_distance 60 client audio adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
    s_doppler 0.0 client audio adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive
    s_eax 0 client audio toggles EAX support - * 1 is 'on', 0 is 'off'
    s_enable_a3d client audio enables A3D support
    s_geometry 0 client audio toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
    s_max_distance 1000 client audio maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity
    s_min_distance 5 client audio minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'
    s_numpolys 200 client audio maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity
    s_occfactor 0.250 client audio transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0
    s_occlude 0 client audio toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'
    s_refdelay 4 client audio delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100
    s_refgain 0.4 client audio adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10
    s_verbwet 0.25 client audio controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0
    say "message" client player chat with all other players on a server
    say_team "message" client players relay a message to only your teammates
    scr_centertime 2     sets how long server messages remain on the screen
    scr_conspeed 600 client player sets the console scroll speed
    scr_printspeed 7 client player sets the screen message print speed
    screenshot client player captures the screen and saves it in the Half-Life/Valve directory
    sensitivity 9 client mouse sets the sensitivity of the mouse
    serverinfo client player displays the server infromation
    setdemoinfo info client demo adds information to a demo, such as a text title, play 'tracknum', fade or
    setinfo client player - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"'
    showbriefing client player This shows the map briefing
    showinfo 0 client player toggles display of all packets - * 1 is 'on', 0 is 'off'
    showpackets 0 client player toggles network packet info display - * 1 is 'on', 0 is 'off'
    showpause 0 client player toggles pause of graphic display - * 1 is 'on', 0 is 'off'
    showram 0 client player toggles display of available ram - * 1 is 'on', 0 is 'off'
    sizedown client player decreases screen size and increases fps
    sizeup client player increases screen size and decreases fps
    slot1 client player select weapon group 1 (or menu item 1) see 'use'
    slot2 client player select weapon group 2 (or menu item 2) see 'use'
    slot3 client player select weapon group 3 (or menu item 3) see 'use'
    slot4 client player select weapon group 4 (or menu item 4) see 'use'
    slot5 client player select weapon group 5 (or menu item 5) see 'use'
    slot6 client player select weapon group 6 (or menu item 6) see 'use'
    slot7 client player select weapon group 7 (or menu item 7) see 'use'
    slot8 client player select weapon group 8 (or menu item 8) see 'use'
    slot9 client player select weapon group 9 (or menu item 9) see 'use'
    slot10 client player select weapon group 10 (or menu item 10) see 'use'
    setinfo vgui_menus X client player X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus
    snapshot client player takes a screenshot
    speak client player to say something over the intercom - * try: hello, #000000, mesa, you, go alert
    startdemos client demo begins playing demos in a loop
    stop client demo stops the recording of a demo
    stopdemo client demo stop the playing of a demo
    stopsound client audio stops playing the current sound
    swapdemo client demo swaps two segments positions inside a demo
    timedemo client demo plays .dem at max fps and reports average fps
    timeleft client demo displays the amount ouf time remaining in the round
    toggleconsole client player toggles the console screen - * usually bound to '~'
    topcolor 30 client player sets the model top color
    unbind client player removes binding to key
    unbindall client player removes all key bindings
    use client player uses an item or weapon, such as 'use weapon_crowbar'
    vid_config_x 800 client video sets horizontal screen resolution
    vid_config_y 600 client video sets vertical screen resolution
    vid_d3d 0 client video toggles Direct3D support - * 1 is 'on', 0 is 'off'
    vid_describemode client video displays video mode settings
    vid_mode 0 client video sets video mode
    vid_nopageflip 0 client video toggles disabling video page flipping - * 1 is 'on', 0 is 'off'
    vid_wait 0 client video toggles video sync - * 1 is 'on', 0 is 'off'
    viewframe client video enables wire-frame display - * OpenGL only
    violence_ablood 0 client player toggles blood - * 1 is 'on', 0 is 'off'
    volume 1.0 client audio sets game volume
    weapon_ client player Pistols - glock18/usp/deagle/p228/elite/fiveseven

     

    Submachineguns - mp5navy/p90/tmp/mac10/ump45

    Assault Rifles - ak47/sg552/m4a1/aug ~Shotguns - m3/xm1014

    Sniper Rifles - scout/awp/g3sg1/sg550 ~ Machinegun - m249

    Other - c4/knife ~Grenades -flashbang/hegrenade/smokegrenade

    - This selects the weapon directly, by binding a key like "h" to weapon_knife, and pressing "h", you pull out the knife

    wait client player pauses for 1 tick during running an alias or script
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